Coppell Deli

Enabling online sales channels

 

Overview

The Coppell Deli humbly began as a small grocer and deli in Coppell, TX in 1944. After an ownership change in 1989, it transformed into a diner-type eatery, serving old fashioned burgers and breakfast sandwiches. The Deli grabbed national attention when Dallas Cowboys football players began frequenting the Deli to fuel-up between training sessions during their winning streak in the 1990’s.

The Challenge

Given the global pandemic, the Coppell Deli is looking to drive online sales by making its website responsive and allowing users to directly access food pick-up and delivery options from its website.

Objectives: (01) Redesign Coppell Deli’s website to make it responsive; and (02) Extend coherent branding that aligns with the Deli’s current and/or desired clientele and customer experience.

Role: UX Researcher, UX/UI Designer, Interaction Designer

Duration: 3 weeks

Tools: Pencil + paper, Figma, Invision, Illustrator, Airtable, Trello, 850 Post-its + a Sharpie

This project and its content are used for educational purposes only.

 

Design Process

 

01

Empathize

02

Define

03

Ideate

04

Prototype

05

Test

06

UI Design

01

Empathize

I needed to learn more about the food and beverage (F&B) industry and its competitive environment, especially during the pandemic, to understand the user’s needs, motivations, frustrations, and goals regarding F&B consumption.

PROCESS: 01 Plan research | 02 Conduct research | 03 Synthesize findings

 

01 Plan research

RESEARCH PLAN

To guide my research efforts, I created a Research Plan.

Research goals

  • Determine the customer’s goals, needs, motivations and frustrations for food delivery

  • Determine the customer’s goals, needs, motivations and frustrations for food pick-up

  • Determine the characteristics of customers who dine-in vs ordering take-away vs using delivery

Methodologies

  • Secondary: Market research, Competitive analysis, Provisional personas

  • Primary: User interviews

SEE MY ENTIRE RESEARCH PLAN

 

02 Conduct research

MARKET RESEARCH

I conducted market research to generally understand the F&B industry, its impact on people, the pandemic’s impact on it, and its current trends.

 

Industry


TRENDS


  • Delivery, technology, and healthier options are trending

  • Eating high-protein snacks, instead of meals

  • More interest in understanding where the food is sourced from

  • Resurgence of familiar, classic flavors

  • Willingness to try more global cuisines

  • Sustainable innovation to curb climate crisis

  • Meat alternatives

  • More mindful spending and awareness of spending habits

  • Popularity of spicy food

  • Increasing interest in experiences

  • Interest in fat-filled foods that align with Keto diet

 

STATISTICS


 
  • 63% - Would rather spend on an experience than on an item from a store

  • 58% - More likely to incorporate restaurant-prepared items into their home-prepared meals than 2 years ago

  • 52% - Agree purchasing takeout or delivery is essential to lifestyle

  • 58% - More likely to order delivery than 2 years ago 

  • 56% - Likely to order alcoholic beverages if offered as part of a restaurant food delivery order 

  • 61% - More likely to pick up takeout food for dinner on the way home from work than 2 years ago

  • 76% - More likely to visit a restaurant offering locally sourced food

  • 68% - Would be likely to use house account if offered by a restaurant in their community

  • 48% -  Choose one restaurant over another based on availability of dining discounts on less busy week days

  • 49% - Choose restaurant based on how much restaurant supports charitable activities and the local community

 

PANDEMIC IMPACT


 
  • 2 out of 3 restaurant employees have lost their jobs

  • 8+ million restaurant employees have been laid off or furloughed since the beginning of the pandemic outbreak in the US

  • The restaurant and foodservice industry lost +$80 billion in sales at the end of April 2020

  • The industry will sustain $240 billion in losses by the end of 2020

  • 61% of operators say existing Federal relief won’t prevent more restaurant layoffs

  • 4 in 10 restaurants are closed as of Mid-April 2020

  • The restaurant industry is typically the nation’s second largest creator of seasonal jobs during the summer months – ranking only behind the construction industry

 

Demographics


FAST FOOD


 
  • 36.6% of adults consumed fast food on a given day

  • Adult consumed less fast food with age: 44.9% aged 20–39, 37.7% aged 40–59, and 24.1% aged 60 & over

  •  Higher percentage of adult men (37.9%) than women (35.4%) consumed fast food

  • Fast food consumption was higher among non-Hispanic black adults (42.4%) compared with non-Hispanic white (37.6%), non-Hispanic Asian (30.6%), and Hispanic (35.5%)

  • Adult fast food consumption increased with increasing family income: 31.7% of lower-income, 36.4% of middle-income, and 42.0% of higher-income

  • Adults most commonly consumed fast food during lunch (43.7%) and dinner (42.0%), followed by breakfast (22.7%) and snacks (22.6%)

  • Higher percentage of men (48.3%) than women (39.1%) consumed fast food during lunch, while a higher percentage of women (25.7%) than men (19.5%) consumed fast food as snacks

Fast Food Consumption Demographic Data (U.S., 2013 - 2016)

 

COPPELL, TX


 
  • Population: 41,290

  • Median age: 38

  • Education: 71.5% Associates degree or higher

  • Average home value increase: $12,127

  • Number of households: 15,212

  • Median Household Income: $127,934

  • Median home value: $401,558

  • Unemployment rate: 3.3% 

  • Gender 

    • Male: 48.8%

    • Female: 51.2%

  • Race (largest percentages)

    • White (Not Hispanic/Latino (NHL)): 55.09%

    • White (Hispanic/Latino (HL)): 8.11%

    • Black or African American (NHL): 5.33%

    • Black or African American (HL): .11%

    • Asian (NHL): 24.22%

    • Asian (HL): .03%

  • Marital status

    • Never married: 23.8%

    • Married: 63%

    • Separated, Divorced, or widowed: 13.2%

 

Coppell, TX Demographic Data (2019)

 
 

COMPETITIVE ANALYSIS

The F&B industry is highly saturated and extremely competitive, so I had to understand the Coppell Deli’s competitors. I selected well-known local, national, and global establishments and/chains serving similar food and consumer bases.

SEE FULL COMPETITIVE ANALYSIS

 

PROVISIONAL PERSONAS

Based on market research and competitor analysis, I crafted provisional personas who may be the Deli’s patrons, which helped me identify participants to further evaluate during user interviews.

 
 

The Young Family


 

Parents ages 30 -45; children ages 6 - 18; active; social; sporty; enjoys trying a variety of experiences; tech-savvy

GOALS

  • To grab food that is quick

  • To consume food that all family members can enjoy

  • To have an easy dining experience

  • To keep costs low

PAINS

  • Finding a venue to fit the family

  • Waiting in lines

  • Maintaining control of the kids

  • Be able to search for available venues on the go

 

The Classic


 

Ages 50 and above; return customer for many years; nostalgic; has own idea of comfort food

GOALS

  • To enjoy food nostalgia

  • To stay healthy

  • To eat familiar foods

  • To enjoy the social aspects of returning to an old restaurant

PAINS

  • Stuck to old habits

  • Has to watch what he/she consumes

  • Finding comfortable seating that allows him/her to take their time

 
 

USER INTERVIEWS

I conducted remote and in-person 1-on-1 interviews with five participants, who are/were Coppell Deli customers, to ask about their in-person and online food purchasing experiences, generally and with the Coppell Deli.

Participants

  • Ages: 18 - 50

  • Gender: 2 Male; 3 Female

  • Race: 3 Caucasian; 1 African American; 1 Unknown

  • Occupation: 4 Working professionals; 1 Student

  • Marital status: 2 Married; 2 Single; 1 “Coupled”

  • Dependents: 1 - Has 2; 3 - None; 1 - Unsure

  • Live or lived in Coppell: 3 Yes; 2 No (but live nearby)

  • Recruitment: Facebook, Yelp reviews, and walking in a Coppell neighborhood

SEE MY INTERVIEW NOTES

 

03 Synthesize findings

With all my observations, I needed to organize and analyze them and find a way to effectively communicate my research findings to relevant stakeholders.

 

EMPATHY MAP

With one observation per sticky note, I sorted (and resorted) similar sticky notes into themes to create an Empathy Map. Then, I selected the largest themes, each from which I distilled an insight and then extracted a need. Below are the most prominent insights and needs.

 

Insights

  1. Users want good customer service

  2. Users want reasonable pricing

  3. Users tend to decide where to eat based on the type of food that interests them

  4. Users want to be convinced to visit a restaurant for the first time

 

Needs

  1. Users need to be treated in a friendly manner regularly

  2. Users need to understand the value they receive for the money they pay

  3. Users need to know what type of food the restaurant is known for

  4. Users need to hear recommendations about the restaurant from trusted sources

SEE ENTIRE EMPATHY MAP

 

PERSONA

I extracted user needs, motivations, frustrations, and goals regarding F&B consumption from my Empathy Map and consolidated all my research findings into a persona to help communicate my research, build empathy with relevant stakeholders, and inform my design decisions for the remainder of the process.

SEE ENTIRE PERSONA

 

The Whitmans

Persona_Image.jpg

“Anything to entertain kids will help the parents.”


THE YOUNG FAMILY

Ages: 6 - 45

Race: Caucasian

Gender: 2 Female; 2 Male

Location: Coppell, TX

Occupation: Working professionals

Household: Married with 2 children


Goals

  • To consume food that everyone can enjoy

  • To have an easy dining experience

  • To have an affordable meal

  • To spend quality time with people

Needs

  • To know what type of food the restaurant is known for

  • To understand the value they receive for the money they pay

  • To be treated in a friendly manner regularly

  • To be convinced to visit a restaurant for the first time

Frustrations

  • Finding a venue that can comfortably fit a group of people

  • Keeping the kids entertained

  • Receiving the wrong order

  • Finding a venue with a convenient location

Motivations

  • To satisfy a craving for a certain type of food

  • To enjoy good food

  • Don't want to cook at home

  • Want different variety of food


02

Define

After learning about F&B consumption issues, I needed to frame them in different ways to promote ideation.

PROCESS: 01 Frame from user perspective | 02 Frame for problem solving

 

01 Frame from user perspective

POV STATEMENTS

I crafted point of view statements (POV) to frame the problem from the user’s perspective by structuring insights and needs from my Empathy Map in the following format:  User [need] because [insight].

  1. The user needs to be treated in a friendly manner regularly because the user wants good customer service.

  2. The user needs to understand the value he/she receives for the money he/she pays because the user wants reasonable pricing.

  3. The user needs to know what type of food the restaurant is known for because the user tends to decide where to eat based on the type of food that interests them.

 

02 Frame for problem solving

HMW QUESTIONS

I fashioned a How Might We (HMW) question for each POV statement to help frame the problem in a question that enables brainstorming for many solutions.

  1. How might we provide customers with a positive experience?

  2. How might we clearly show the value of what is being offered to justify the price?

  3. How might we clearly communicate to users the restaurant’s most well-known menu items?

  4. How might we leverage trusted sources to recommend a restaurant?


03

Ideate

After framing the issues into questions, I could begin thinking of ways the responsive website could provide solutions.

PROCESS: 01 Generate ideas | 02 Strategize | 03 Build information architecture | 04 Design for interaction | 05 Sketch

 

01 Generate ideas

BRAINSTORMING

I began ideation by brainstorming as many ideas as I could for each HMW question.

Method

I used Mind-mapping for 2 rounds (3 mins/round) for each HMW question

  1. Round 1: Thought of as many complete ideas as possible

  2. Round 2: Add more ideas or build on existing ones

Discoveries

I discovered I was not effectively expanding on ideas since my:

  • Ideas were too complete

  • Ideas were already implemented by owner or competitors

Pivot

As a result, I changed my approach by:

  • Adding single thoughts or incomplete ideas to existing mind maps

  • Connecting similar ideas to identify strong patterns

The mindmap for HMW question 1 after pivoting my approach

 

02 Strategize

PRODUCT GOALS VENN DIAGRAM

To define the product goals, I had to identify different stakeholders’ goals, see how they align, and understand their impact on my design decisions. To identify stakeholder goals:

  • Business goals: I contacted a person, who has close relations to the Deli to help identify their business goals.

  • User goals: I pulled goals from the Persona.

  • Technical goals: I thought of goals developers may have for the mobile app.

After plotting all the goals in a Venn Diagram, I could identify the aligned goals (in the middle) that I would use to direct my design decisions going forward in the process.

 

PRODUCT FEATURE ROADMAP

I created a Product Feature Roadmap to help prioritize product features that best address the project objectives, the HMW questions, and products goals.

The Process

01 Research features competitors have on their websites

02 Identify how features address product goals

03 Determine effort required to implement features

04 Estimate feature’s effectiveness in meeting product goals, project objectives, and/or user motivations, frustrations, and needs

05 Prioritize features to identify which feature(s) to design first

Explore the "Coppell Deli- Product Roadmap" view on Airtable.

 

03 Build information architecture

SITEMAP

I created a Sitemap to incorporate features and content prioritized from the Product Road Map into the website’s information architecture. Doing so helped me think through navigation, content grouping, and placement of content, functions, or features.

The Process

01 Compare competitor sitemaps

02 Reference aligned product goals and user needs, motivations, and frustrations

SEE MY SITEMAP

 
 

04 Design for interaction

To validate the information architecture, determine content placement, and understand how features might work, I thought about how a user might interact with the website to accomplish major tasks.

 

UI REQUIREMENTS DOCUMENT

While referring to the Product Feature Roadmap, Sitemap, and Product Goals, I created a UI Requirements Document to document and communicate which pages, content, features, and functions users might interact with: To purchase food on the restaurant’s website for pick-up.

SEE MY UI REQUIREMENTS DOCUMENT

 

TASK FLOWS

I mapped task flows to determine which pages, content, features and functions users would interact with and how they would interact with them to accomplish the task: To purchase a sandwich on the website for pick-up.

 

USER FLOWS

To help determine content and feature placement that assists users with decision-making and task completion, I mapped user flows for the Persona and a New Customer after selecting their tasks and noting my assumptions about them.

Persona

  • Task: Persona is a return customer who wants to order a burger online for pick-up

  • Assumptions: 

  1. Knows exactly what he/she wants to order

  2. Has never ordered online from the restaurant

  3. Originally planned to call-in the order but needed the phone number

  4. Prefers this burger over others in town

New Customer

  • Task: New customer wants to order a burger for delivery

  • Assumptions: 

  1. Saw restaurant's website in a Google search for best burgers in town 

  2. Has heard of the restaurant before

  3. Doesn't know exactly what he/she wants to order

  4. Chooses delivery because he/she has never been there, and the location looks a little out of the way

  5. Wants to try a new place

An excerpt of the beginning of the user flows, where the New Customer has to make more decisions upfront.  

 
 

05 Sketch

Sketching helped me visualize screen layouts, determine product feature placement, and apply information architecture.

 

LOW-FIDELITY SKETCHES

Using the UI Requirements Document, Task Flows, and User Flows as guides, I sketched the main webpages involved in major tasks while selecting common layouts and patterns from competitor websites that best meet the product goals or Persona’s needs.


04

Prototype

I prepared a mid-fidelity desktop website prototype to quickly test its usability and validate its information architecture, hoping to gather more accurate and honest testing findings without the distraction of user interface (UI) design.

PROCESS: 01 Create mid-fidelity wireframes | 02 Build prototype

 

01 Create mid-fidelity wireframes

MID-FIDELITY WIREFRAMES

To evaluate the website’s overall tone and begin building its layout and design, I created mid-fidelity wireframes in Figma.

The Process

01 Identify main pages involved in major tasks on the website

02 Create grayscale elements and components on the Homepage

03 Reference low-fidelity sketches and Sitemap to place elements and components created on the Homepage across other major pages to create a consistent design

SEE ALL MID-FIDELITY WIREFRAMES

 

 Mid-fidelity desktop wireframes for the Homepage, About page, and Menu page

 

RESPONSIVE WIREFRAMES

To meet the project objective, I took a “mobile-first” and “content-first” design approach and iterated my overall design a few times across all webpages to ensure content responds appropriately to different screen sizes.

SEE ALL MID-FIDELITY RESPONSIVE WIREFRAMES

 Desktop, tablet, and mobile mid-fidelity wireframes for the Homepage

 

02 Build prototype

MID-FIDELITY PROTOTYPE

First, I identified the main tasks users might want to accomplish on the website to direct which task flows to test. Then, gathering my mid-fidelity wireframes, I built more mid-fidelity wireframes to flesh out these main task flows and added interactions in Invision.

 Additional mid-fidelity wireframes and screens I created to complete the prototype


05

Test

Testing the website’s mid-fidelity prototype to evaluate its usability and validate its information architecture would inform improvements before applying UI design.

PROCESS: 01 Decide what to test | 02 Conduct usability tests | 03 Synthesize findings | 04 Revise prototype

 

01 Decide what to test

USABILITY TEST PLAN

I wrote a Usability Test Plan to guide my usability testing efforts.

Method

Remote Think-Aloud usability testing for Coppell Deli’s mid-fidelity desktop website prototype in Invision

Tasks

  1. Find out what their current operating hours are given the current situation (i.e., COVID-19)

  2. Order a popular item online for pick-up

  3. Subscribe to their email list

 

02 Conduct usability tests

USABILITY TEST FINDINGS

Using my Usability Test Plan and my mid-fidelity prototype, I conducted usability testing with five participants, who shared their screens while completing the selected tasks.

Participants

  • Ages: 31 - 45

  • Gender: 3 Female, 2 Male

  • Racial Identity: 3 Caucasian, 1 Persian, 1 Asian

  • Marital status: 3 Married, 2 Single

  • Dependents: 1 has 3 dependents; 4 None

  • Occupation: All working professionals in a variety of industries

  • Location: 4 Dallas, TX; 1 Los Angeles, CA

    • All lived in Dallas, TX at some point

  • Traits:

    • 3 Coppell Deli patrons

    • All previously purchased food online

  • Average completion time: 6.7 mins

Test metrics

  • Test Completion Rate: 100% of the users completed all three tasks

  • Error-free Rate: 94% of the tasks were completed without errors

 

03 Synthesize findings

AFFINITY MAP

I created an Affinity Map to organize and analyze my testing observations, enabling me to identify the users’ main frustrations and generate and prioritize actionable revisions to improve the website’s usability.

The Process

01 Write one observation per sticky note

02 Group (and regroup) sticky notes into themes

03 Draw insights from largest themes that focus on user frustrations

04 Think of specific, actionable improvement for each insight

05 Prioritize revisions based on the effort required to make the revision and the impact the revision would have on the website’s usability

Below are the insights and correlating revisions in order of priority.

SEE MY AFFINITY MAP

 

PRIORITY


High

Insight: Users would rather not sign in to complete the purchasing process

Improvement: Make the Guest Checkout CTA more visible on all screen resolutions

 

Medium

Insight: Users want to click on images of food on the Menu page

Improvement: Allow users to add an item to their cart by clicking on the image in the Menu page

 
 

Low

Insight: Users do not know where to begin when signing up for email subscriptions

Improvement: Create a pop-up window when users enter the website to prompt users to subscribe without looking for it

 
 

04 Revise prototype

I revised the mid-fidelity wireframes based on the effort and impact of the revision.

 

HIGH-PRIORITY REVISIONS

I only revised the prototype for the high-priority revision because it had the largest impact in terms of improving the website’s usability and required low effort to update.

SEE FULL PRIORITY REVISION ANALYSIS


06

UI Design

To meet product goals and project objectives, I had to redesign the Coppell Deli’s branding concept and the website’s user interface.

PROCESS: 01 Create the brand | 02 Apply UI | 03 Create high-fidelity prototype

 

01 Create the brand

First, I defined the Coppell Deli’s brand by undergoing the following branding process to identify its brand attributes:

01 Reference the current website

02 Watch videos of the owner to assess his character and personality

03 Spoke with my contact, who has relations with the Coppell Deli, to understand how the community perceives the Coppell Deli

 

LOGO & STYLE TILE

Through the branding process, I identified the following brand attributes for the Coppell Deli: familiar, exuberant, classic, and enduring.

Using these attributes and referencing competitors, I simplified the Deli’s existing logo to convey its main attraction (i.e., burgers) while ensuring it is scalable, readable, and clear. Then, I selected hues from their current website to create a simplified color palette and decided slab serif typeface headings paired with san serif typeface would ensure legibility.

SEE ENTIRE STYLE TILE

Logo idea sketches and iterations based on emblem type logos, letter marks, and word marks commonly used by diners 

 

02 Apply UI

After establishing a clear branding concept, I could begin applying consistent design across all webpages.

 

UI KIT

To ensure consistent designs going forward, I applied the branding concept to repeating elements, components, and templates and consolidated them into a UI Kit.

SEE MY UI KIT

 

HIGH-FIDELITY WIREFRAMES

Using my UI Kit, I applied branded elements and components to all mid-fidelity wireframes and refined content and imagery to produce high-fidelity wireframes.

SEE ALL HIGH-FIDELITY DESKTOP WIREFRAMES

 

HIGH-FIDELITY RESPONSIVE WIREFRAMES

To meet project objectives, I used branded elements and components from my desktop wireframes to create high-fidelity responsive wireframes, which helped me assess how the design responds across different screen sizes.

SEE HIGH-FIDELITY RESPONSIVE WIREFRAMES

 High-fidelity desktop, tablet, and mobile wireframes for the Homepage

 

03 Create high-fidelity prototype

HIGH-FIDELITY PROTOTYPE

To assist stakeholders visualize and experience the website, I built a high-fidelity prototype by creating additional screens to flesh out previously selected tasks and connecting them through interactions in Invision.

 

Conclusion

After assisting the Coppell Deli with redesigning their website and creating a more cohesive branding concept, here is what I learned:

  1. Prioritizing everything is prioritizing nothing. During ideation, I wanted to include nearly everything every competitor had on their website, but realistically, an MVP would not include everything. I had to choose more wisely (see #2 below).

  2. Always keep the user in mind. This couldn’t be said enough or more often. I had a minor misstep during ideation when I focused too much on design patterns and competitors features. Maintaining a clear understanding of user needs, frustrations, goals, and motivations is the key to useful and helpful design.

  3. Remote recruitment is rough. It was even more difficult for the fact that I had never been to the Coppell Deli. Without personal experience, I scoured the web and hit a few road blocks, but the process stretched the ways I thought about recruiting.

Next steps

  • Hand-off current revised version of the prototype to developers using Figma’s spec tool

  • Build wireframes for additional menu sections

  • Build user account functionality and screens

  • Create more screens for editing orders within the ordering wizard

  • Monitor for and adapt to changes in the market and user needs, motivations, goals and frustrations


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