PayPal

Improving consumers’ financial well-being

 
 

Overview

PayPal is a leading technology platform and digital payments company that helps consumers and merchants join and thrive in the global economy by enabling them to manage and move their money anywhere, anytime, and on any platform and device through simple and secure digital and mobile payments.

The Challenge

Understanding younger generations (i.e., Millennials and Gen Z) constitute the largest population and available workforce with many years left to live and work, PayPal wants to ensure these generations can properly manage their personal finances.

Objectives: Design a new personal finance management feature that embeds within PayPal’s current mobile application in iOS

Role: UX Researcher, UX/UI Designer, Interaction Designer

Duration: 2 weeks

Tools: Pencil + paper, Figma, Illustrator, Airtable, Trello, Mural, 850 Post-its + a Sharpie

This project and its content are used for educational purposes.

 

Design Process

 
 

01

Empathize

02

Define

03

Ideate

04

Prototype

05

Test

 

01

Empathize

I conducted research to learn more about the personal finance application and digital payments industries and their markets, competitors, and users.

PROCESS: 01 Plan research | 02 Conduct research | 03 Synthesize findings

 

01 Plan research

RESEARCH PLAN

To help direct my research efforts and what I wanted to learn, I created a Research Plan.

Research goals

  • Determine the customer’s goals, needs, motivations and frustrations regarding spending money

  • Determine the customer’s goals, needs, motivations and frustrations regarding saving money

  • Understand how customers generally manage their personal finances

Methodologies

  • Secondary: Market research, Competitive analysis, Provisional personas

  • Primary: Heuristics evaluation, User interviews

SEE MY ENTIRE RESEARCH PLAN

 

02 Conduct research

MARKET RESEARCH

I conducted market research to gain a broad understanding of personal finance application usage, the digital payments industry and market, and general demographic research for potential users of personal finance and payment applications.

 

Industry


MACROTRENDS


  • Payments are inevitably becoming instant, invisible and free (IIF)

  • AR enhances the reality of online shopping

  • There will be a growing volume of voice search

  • AI helps stores learn about shoppers

  • Insights are used to create individualized experiences

  • Big data helps create personalized experiences

  • Chatbots improve the shopping experience

  • Mobile shopping is still on the move

  • More ways to pay

  • Headless and API-driven e-commerce allow continued innovation

  • Customers respond to video

  • Subscriptions keep customers coming back

  • Sustainability is becoming more important

  • Businesses should optimize digital strategy for conversion

  • B2B is growing and changing

  • Online marketplaces

 

PAYMENTS


 
  • Globally, the top mobile payment platform is WeChat Pay

    • 94% of Chinese users use mobile payments, while only 45% of Americans will

    • Americans favor PayPal over any other digital wallet (89% of the market)

  • Credit cards still reign as the primary payment method for larger online purchases

  • Mobile wallets are used 2X more often by Millennials and Gen Z than Gen X or Baby Boomers

  • Gen Z and Millennials report buying something more expensive than they were originally considering when financing was an option, at 41% and 44.12% respectively

 

ONLINE SHOPPING


 
  • Over 75% of people shop at least once a month online

  • The top three buying destinations: Amazon, branded e-commerce websites, and brick-and-mortar stores

    • Amazon is the leading mobile online shopping application

    • Convenience and price were top two reasons US consumers of all generations chose to buy an item on Amazon

    • Convenience, price, and free shipping were top 3 reasons US consumers across all generations chose to buy an item at a branded online store

  • 43% of global shoppers research products online via social networks

    • Millennials and Gen Z spend the majority of their shopping dollars on products they find on Instagram and Snapchat

  • Despite historically suffering poor conversion rates due to customer frustration with checking out on a small screen, smartphones are driving m-commerce growth

  • In 2019, Statista estimated that by the end of 2021, 73% of e-commerce sales will occur on a mobile device.

 
 

Demographics


MILLENNIALS


 

As of 2020, Millennials are ages 24 - 39.

  • They spend more per year on:

    • Groceries

    • Gas

    • Restaurants

    • Their cellphone — Nearly all own a smartphone and comprise the highest usage

    • Hobbies, electronics, and clothing

  • They spend less than older generations on:

    • Television — correlating with the advent of online streaming services

    • Travel — which can be expensive and difficult to budget

    • Pharmacies

    • Furniture/building materials

 

PERSONAL FINANCE


 
  • Over the past five years, user activity on finance applications increased by 354%

  • Men use finance apps more than females

    •  Across the funnel, females are more active

    •  Females’ desire to engage in finance applications is higher than before

  • At 27.5% the engagement rate for iOS users is over 2x the rate for Android users (12.3%).

  • The majority (over 60%) in the US use finance apps for everyday banking and tasks (e.g., viewing account balances, budgeting and tracking expenses, paying bills and transferring money)

 
 

COMPETITIVE ANALYSIS

Because PayPal is a digital and mobile wallet, I had to understand how it is currently positioned amongst other digital payment providers.

However, PayPal wants to pivot its focus towards personal finance, so I also considered personal finance mobile apps as indirect competitors, which would help inform what PayPal could be in the future.

SEE FULL COMPETITIVE ANALYSIS

 

PROVISIONAL PERSONAS

Based on market research and competitor analysis, I selected provisional personas who may be PayPal mobile app users to help identify participants for user interviews where I would further explore them.

 
 

The Budget Conscious


 

Ages 25 - 40, tech-savvy, trying to make ends meet, trying to save, thrifty, has basic milestone saving goals

GOALS

  • Getting a good deal

  • Spending less than they earn

  • Meeting a savings goal

PAINS

  • Spending time to check balances often

  • Forgoing certain conveniences for the cheaper option

  • pending time to conduct research to ensure they are getting a good deal

 

The Planner


 

Ages 30 - 45; more cautious about providing personal data; has saving goals; has higher financial literacy; wants to understand how to manager overall financial wealth; tech-savvy

GOALS

  • Increasing overall net worth

  • Accessing financial information at any time

  • Meeting savings goals

PAINS

  • Assessing options to grow their wealth

  • Worrying about the security of personal data

  • Recovering from investment losses

 
 

HEURISTIC EVALUATION

In order to add a new feature to an existing mobile application, I conducted a Heuristic Evaluation to become familiar with the app’s current features and functions and evaluate its usability.

Evaluator: Floria Chan, UX Designer

Subject: PayPal Mobile App for iOS

Heuristics: 10 Usability Heuristics by Jakob Nielson

Total Number of Violations: 11

  • Visibility of System Status: 6

  • User Control & Freedom: 4

  • Error Prevention: 1

 

USER INTERVIEWS

To gather users’ perspectives, I conducted remote 1-on-1 interviews with six participants, who are PayPal users, to ask about their experiences with PayPal, spending and saving habits, and preferred payment methods.

Participants

  • Ages: 26- 35 (All Millennials)

  • Gender: 3 Male; 3 Female

  • Race: 3 Caucasian; 3 Asian

  • Occupation: 3 Working professionals; 1 part-time essential worker; 2 unemployed/student

  • Marital status: 4 Married; 2 Single

  • Dependents: None

  • Location: 5 Texas; 1 California

Key Findings

  • Asian participants use PayPal more regularly

  • Saving methods differed between participants in their 20s and 30s

    • Reactive saving: Participants in their 20s tend to spend what they need to first and then save whatever is leftover

    • Proactive saving: Participants in the 30s tend to save specific amounts before spending

  • Most participants had to know how much they normally spend in order to determine how much to save

 
 

03 Synthesize findings

After gathering interview observations, I needed to organize, analyze, and communicate my research findings.

 

EMPATHY MAP

I created an Empathy Map to extract user needs, motivations, frustrations, and goals regarding participants’ personal finance management methods and habits. With one observation per sticky note, I grouped (and regrouped) similar sticky notes into themes, distilled an insight from each of the most prominent themes, and extracted a need from each insight.

Below are the strongest insights and needs I decided to move forward with in my process.

 

Insights

  1. Users value the security of their financial data

  2. Users try to adhere to specific numbers

  3. Younger users tend to use manual processes to track their expenses

  4. Users follow rules they set  for themselves to help them save money

 

Needs

  1. Users need to understand how their financial data is being protected

  2. Users need to know how to determine the amounts to save

  3. Younger users need a way to easily view details for all their transactions

  4. Users need to know which money-saving tactics will work for them

SEE ENTIRE EMPATHY MAP

 

PERSONA

To communicate my research, build empathy with relevant stakeholders, and inform my design decisions, I encapsulated all my research findings into a persona.

SEE ENTIRE PERSONA

Tiffany Lee


“If we can save, we do.”


THE BUDGET CONSCIOUS

Ages: 27

Race: Asian

Gender: Female

Location: Texas

Occupation: Career transition in the technology industry

Marital status: Married

Dependents: None

mimi-thian-BYGLQ32Wjx8-unsplash_1500px_compressed.png

Goals

  • To be able to buy the things she wants

  • To still be able to enjoy some form of entertainment

  • To stick to the budget

Needs

  • To understand how her financial data is being protected

  • To know how to determine the amounts to save

  • To easily view details for all her transactions

  • To know which money-saving tactics will work for her

Frustrations

  • Not having enough money to cover bills

  • Encountering financial fraud

  • Actually spending more than anticipated

Motivations

  • To feel financially secure

  • To not have to work some day

  • To be able to afford the things she needs

 

02

Define

In this phase, I needed to frame the issues regarding personal finance management in different ways to facilitate ideation.

PROCESS: 01 Frame from user perspective | 02 Frame for problem solving

 

01 Frame from user perspective

POV STATEMENTS

I created point of view statements (POV) to frame the problem from the user’s point of view by structuring user insights and needs from my Empathy Map in the following format:  User [need] because [insight].

  1. The user needs to understand how his/her financial data is being protected because users value the security of their financial data.

  2. The user needs to know how to determine the amounts to save because users try to adhere to specific numbers.

 

02 Frame for problem solving

HMW QUESTIONS

I thought of a How Might We (HMW) question for each POV statement to help frame the problem in a question that enables brainstorming for many solutions.

  1. How might we help users feel more comfortable about the security of their financial data?

  2. How might we help users determine the amounts in their budget?

  3. How might we clearly convey all of a user’s financial transactions?

  4. How might we help users determine which money-saving tactics will actually help them save money?


03

Ideate

After framing the issues into questions, I could begin to find the best solutions for them.

PROCESS: 01 Generate ideas | 02 Strategize | 03 Build information architecture | 04 Design for interaction | 05 Sketch

 

01 Generate ideas

INDIVIDUAL BRAINSTORMING

I started the ideation process brainstorming as many ideas as I could for each HMW question to explore the solution space and draw my own major themes.

Method

For each HMW question, I used Mindmapping for 2 rounds (3 mins each) and conducted Synthesis (1 min) afterwards to identify major themes.

HMW Question 4: How might we help users determine which money-saving tactics will actually help them save money?

 

GROUP BRAINSTORMING

To introduce diversity of thought (and potentially validate some of my own ideas), I conducted a group brainstorming session.

Method

For each HMW Question (each constitutes a Round), I conducted remote Brainwriting for 3 sub-rounds (3 mins each) at 3 different “stations” and Group Discussion (3 mins)

  • For each sub-round, participants brainstorm as many ideas/solutions as possible or (for subsequent sub-rounds) build on existing ideas at the new “station”

  • Group Discussion allows participants to share ideas and observations and make connections between ideas

Preparation

  • Coordinated 5 participants in 3 time zones to meet over Zoom for 1 hour

  • Created a MURAL BOARD with “stations”

  • Crafted RULES of facilitation to enable all participants to contribute ideas in an uninhibited environment

Participants Brainwriting during Round 2 to solve for HMW Question 2: How might we help users feel more comfortable about the security of their finance data?

 

02 Strategize

PRODUCT GOALS VENN DIAGRAM

To help define the product goals, I had to understand how goals of different stakeholders align and would impact my design decisions. First, I identified each stakeholder’s goals:

  • Business goals: I referenced the project brief.

  • User goals: I pulled the goals from the Persona.

  • Technical goals: I thought of goals developers may have regarding the app.

After plotting the goals in a Venn Diagram, I could see the aligned goals (in the middle) that would inform my design decisions for the remainder of the process.

 

PRODUCT FEATURE ROADMAP

After identifying the product goals, I needed to prioritize product features that would best address the project objectives, the HMW questions, and products goals.

The Process

01 Research features indirect competitors have

02 Identify how features address product goals

03 Determine effort required to implement features

04 Estimate feature’s effectiveness in meeting product goals, project objectives, and/or user motivations, frustrations, and needs

05 Prioritize features to identify which feature(s) to design first

The New Feature

Since PayPal is trying to enter a different (but related) market, I prioritized features that work closely together and would provide a foundation for future development of more personal finance features.

The new feature would be: A way users can easily and accurately categorize expenses to help them monitor their budget.

Explore the "PayPal - Feature Roadmap (Grid)" view on Airtable.

 

03 Build information architecture

APPLICATION MAP

After determining the new feature, I created PayPal’s Application Map to visualize how to integrate it into PayPals’s existing information architecture, considering its current navigation, hierarchy of screens, and content and feature groupings.

SEE MY APPLICATION MAP

An excerpt of the higher level screens that involve the new feature in the information architecture

 

04 Design for interaction

To determine the new feature’s content placement and validate its integration into the existing information architecture, I thought about how users might find and interact with the new feature to accomplish major tasks.

 

UI REQUIREMENTS DOCUMENT

Based on the Application Map, I created a UI Requirements Document to document and communicate which screens, contents and functions are required for the new feature to complete the following task: To change the expense category for a gas station expense to Food.

SEE MY UI REQUIREMENTS DOCUMENT

 

TASK FLOWS

Mapping out the task flow helped me think about how users may find and interact with the new feature to accomplish the following task: To change the expense category for a gas station expense to Food.

 

USER FLOWS

To determine feature content placement and functionality that would assist users in making decisions and accomplishing their tasks, I mapped user flows for the Persona and a new customer, selecting their tasks and noting my assumptions about them before I began.

Persona

  • Task: Persona is a return customer who wants to evaluate whether to update the maximum on her Food Category

  • Assumptions: 

  1. Already set up the new feature for Food and Gas

  2. Is only monitoring Food to see how the feature might help her understand how much she spends on food;

  3. Has only used the feature for 2 weeks

  4. Randomly selected maximum amount for Food

New Customer

  • Task: New customer wants to set up an expense category for Food

  • Assumptions: 

  1. Already connected all his bank and card accounts

  2. Knows Food is a major budget category but does not know how much he normally spends

  3. Food and grocery stores he goes to regularly

  4. Remembers seeing something on the app about a new feature to track expenses

The persona’s user flow for the task described above

 

05 Sketch

Sketching helped me visualize the layout for new and existing screens, decide where to include content and product features, and apply information architecture.

 

LOW-FIDELITY SKETCHES

Using the UI Requirements Document, Task and User Flows, and Application Map as guides, I used printable wireframes to sketch all the screens the new feature may involve. All the while, I crosschecked the layouts with existing screens in the app and selected common patterns that best meet the product goals or Persona’s needs.


04

Prototype

I built a high-fidelity prototype of PayPal’s mobile app to test the new feature’s usability and its integration into the existing information architecture.

PROCESS: 01 Understand the brand | 02 Create high-fidelity wireframes | 03 Build prototype

 

01 Understand the brand

Firstly, to seamlessly integrate the new feature into PayPal’s existing mobile app, I needed to understand the brand to ensure consistent design. I browsed PayPal’s website and mobile app to identify its color palette and typography and grasp its overall style and tone.

 

UI KIT

To ease applications of PayPal’s UI, I applied PayPal’s branding to repeating elements, components, and templates to create a UI Kit.

SEE MY UI KIT

 

02 Create high-fidelity wireframes

HIGH-FIDELITY WIREFRAMES

Using the low-fidelity sketches and the UI Kit, I recreated high-fidelity wireframes of existing screens users would interact with to complete tasks related to the new feature.

SEE ORIGINAL HIGH-FIDELITY WIREFRAMES

 

03 Build prototype

HIGH-FIDELITY PROTOTYPE

To create a prototype for usability testing, I first identified major tasks related to the new feature and built more high-fidelity wireframes to flesh out these task flows. After connecting all the wireframes, I hoped to gather more accurate feedback regarding the new feature’s integration.


05

Test

Testing the high-fidelity prototype provided an opportunity to observe the new feature’s usability and integration into PayPal’s existing information architecture.

PROCESS: 01 Decide what to test | 02 Conduct usability tests | 03 Synthesize findings | 04 Revise high-fidelity prototype

 

01 Decide what to test

USABILITY TEST PLAN

I selected tasks that test the main functions of the new feature using the wireframes I created. To direct my testing efforts, I wrote a Usability Test Plan.

Method

Remote Think-Aloud usability testing for PayPal’s high-fidelity mobile application prototype in Figma

Tasks

  1. Create an expense category for coffee that limits your spending to $50 a week

  2. Assign your recent purchase at Everlane.com to the Clothing expense category

  3. To help PayPal tag Sonic as Food expenses, add Sonic as a vendor to your food expense category

 

02 Conduct usability tests

USABILITY TEST FINDINGS

Using my Usability Test Plan and my high-fidelity prototype, I conducted usability testing with five participants, who shared their mobile device screens while completing the tasks.

Participants

  • Ages: 23 - 32

  • Gender: 3 Female; 2 Male

  • Racial Identity: 3 Asian; 1 Turkish; 1 Caucasian

  • Marital status: 2 Married; 3 Single

  • Dependents: None

  • Occupation: 3 Students, 2 Employed (various industries)

  • Location: Various US & Canada cities

  • Traits:

    • All PayPal users

    • 4 iPhone users; 1 Android user

  • Average completion time: 12 mins

Test metrics

  • Test Completion Rate: 93% of the users completed all three tasks

    • 1 participant did not complete Task 2

  • Error-free Rate: 96% of the tasks were completed without errors

 

03 Synthesize findings

AFFINITY MAP

I created an Affinity Map to organize and analyze my testing observations, which helped me identify users’ main frustrations and generate and prioritize actionable revisions to improve the new feature’s usability.

The Process

01 Write one observation per sticky note

02 Group (and regroup) sticky notes into themes

03 Draw an insight from each of the largest themes focused on user frustrations

04 Think of specific, actionable improvement for each insight

05 Prioritize revisions based on the effort required to make the revision and the impact the revision would have on the new feature’s usability

Below are the insights and correlating revisions in order of priority.

SEE MY AFFINITY MAP


PRIORITY


High

Insight: All users expected to see a button to confirm they are assigning an expense category to a specific expense

Improvement: Add a button using existing UI patterns to the Expense Category Selection sub-screen that is obvious the user is finalizing the process of assigning an expense category to an expense

 

Medium

Insight: More than half of the users were confused about what to do to add a vendor to an expense category

Improvement: Add an obvious explanation about this feature in a logical place within the information architecture

 
 

Low

Insight: More than half the users expected to be able to access more detail about expenses in each expense category from the Expense Category sub-screen

Improvement: Move expense category totals and detail to a screen(s) imbedded under recent activity in the existing information architecture to align with the user's mental model

 
 

04 Revise high-fidelity prototype

Using my UI Kit and priority revisions from usability testing, I could revise the high-fidelity prototype to help stakeholders envision the new feature.

 

PRIORITY REVISIONS

I revised the high-fidelity wireframes based on the effort and impact of each revision and therefore, decided to only make high- and mid-priority revisions.

SEE ENTIRE PRIORITY REVISIONS ANALYSIS

 

 Depicted here is the high-priority change: Add a button using existing UI patterns to the Expense Category Selection sub-screen that is obvious the user is finalizing the process of assigning an expense category to an expense

 

HIGH-FIDELITY WIREFRAMES

I retouched the remaining high-fidelity wireframes to ensure their designs are consistent with the UI Kit.

SEE ALL HIGH-FIDELITY WIREFRAMES

 

HIGH-FIDELITY PROTOTYPE

Once I revised the high-fidelity wireframes, I updated interactions in the high-fidelity prototype to further flesh out the tasks flows and help stakeholders visualize the user experience for the new feature.

 
 

Conclusion

In assisting PayPal with seamlessly integrating a new feature into its existing mobile app, here is what I learned:

  1. Addressing needs is more important than innovation. Since PayPal wants to pivot into another industry, it needed to refine its expense classifications. While not an innovative feature in itself, it addresses user needs and frustrations, is the foundation of many personal finance apps, and would allow PayPal to build more robust features in the future.

  2. Users orient themselves in an application by going back home. Therefore, it’s important to consider the levels of screens or pages down from the home screen/page in any design.

  3. Integrating a new feature into an existing product may force you to follow design patterns you don’t agree with. Not every app or website has everything figured out, so it’s important to notify relevant stakeholders for potential improvements.

Next steps

  • Hand-off current revised version of the prototype to developers using Figma’s spec tool

  • Work on lower priority revisions

  • Build out additional screens for expense summaries, metrics, alerts, and push notifications

  • Monitor for and adapt to changes in the market and user needs, motivations, goals and frustrations


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